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25

Aug

Physics: My reflections

Posted by Nick Wiggill  Published in ActionScript 3, Math, Physics

I’m looking at creating a little mini-golf/putt-putt game at the moment since something of the like has been requested at work.
For getting to grips with 2D vectors, there is little better than ball games, and particularly ones which need not be real time, eg. top-down golf and snooker/pool.
In fact I was in the midst of [...]

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24

Aug

Bitwise Gems: Fast Integer Math over at Polygonal…

Posted by Nick Wiggill  Published in ActionScript 3, General Programming, Math

How could I have missed this?
http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math/
Fantastic, although to squeeze the very last out of it you’ll be wanting to do all your calculations strictly in powers of 2… I look forward to putting this to use. Thanks Mike!

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13

Aug

Comparing Online Payments Providers

Posted by Nick Wiggill  Published in Miscellaneous

I know it’s a bit off the topic of this site, but this was something I recently looked into and thought it might be useful to post it here for anyone searching for a comparison. This is only five different (UK-serving) providers by the way, and the information is taken from sources across the web. [...]

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Recent Post

  • Copying arrays, need speed?
  • Memoisation: Give me space, take your time
  • Managing entities effectively in Flash games
  • Acquisition - an OO principle for the future
  • Physics: My reflections
  • Bitwise Gems: Fast Integer Math over at Polygonal…
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