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Game Development in Flash and Java

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22

Jun

New ActionScript Optimisations Page

Posted by Nick Wiggill  Published in ActionScipt 2, ActionScript 3

I’ve just put up a page (see bright orange bar along the top, you can’t miss it) containing an amalgamation of all the AS optimisations I’ve come across recently while hunting around for ways to speed up code. I’ll be updating it as time goes on with any extras that don’t fall under the current [...]

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22

Jun

Refactoring the Polygonal Data Structures

Posted by Nick Wiggill  Published in ActionScript 3, General Programming

Been fiddling around with Mike Baczynski’s Data Structures for Game Developers (what benighted dabbler in Flash game programming hasn’t?), and have found a few things I’ve addressed in my own (heavily modified) version of some of his classes.
Mike’s original is aimed at execution speed rather than “correctness” in the sense of proper OO design principles. [...]

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21

Jun

VH moved from Joomla! to Wordpress

Posted by Nick Wiggill  Published in Miscellaneous

Any time I even thought about posting something on the previous incarnation of this site I got the shivers. Wrestling with Joomla. No thanks. I’d heard good things about WP’s ease of use, so here it is, the new incarnation.
Version 1: A dynamic thing I built in PHP. Had to edit the data using MySQL [...]

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  • Copying arrays, need speed?
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